Having recently finished painting a bunch of old west miniatures and terrain, I wanted to try a solo game, I owned the Pulp Alley (http://pulpalley.com/) rules for a while but never got a chance to play them.
“Pulp Alley plays like your favorite fast-paced, action and adventure stories. Pulp Alley is jam-packed with heroes, villains, and plenty of unexpected perils.”
In order to play Pulp Alley you need at least two leagues, endless options are available which lets you create groups of individuals full of characters.
The first league I created was the Five Joaquins Gang.
The second one, which I will play as bots, is the Wyatt Earl Posse.
The bots (Wyatt Earl Posse) will be activated first during the game, this makes it a bit more challenging.
I decided to play the first scenario in the rulebook: Smash & Grab.
The Five Joaquins Gang have been hiding in the small town Arroyo de Cantua for several days, the Wyatt Earl Posse has been on their tail for a while. They’re looking to recover a bunch of stolen goods as well as capturing the Joaquins.
In the meantime, big boss Joaquin Murrieta shoot John Hughes are injures him.
It was a clear victory for the Joaquins, gang leader Joaquin Murrieta ends up taking 1 major plot points and 2 minor ones. His sidekick Joaquin Occomorenia gets a minor plot point.
The Five Joaquins: 6
The Wyapp Earl Posse: 0
The Five Joaquins league development:
Reputation is now 6 (no perks yet)
I really enjoyed the game, it’s fast paced and the card deck adds the right amount of randomness needed in solo play.
We’ll see the Five Joaquins again, to be continued…